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Computer Science

About The Major

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There’s is no doubt that the growth of business, industry, trade, education and other areas of human activities are enabled by Information Technology (IT). Not only as an enabler, the IT itself offers a range of commercial products that generate big business. In fact, IT is a continuously growing industry itself. If in the period of 80s, the PC has driven the IT industry, while in the 90s, Enterprise Computing dominates the IT industry growth, it is predicted that in the very near future, Games will be the major IT industry. Even, the current amount of Games industry which is US$ 50 billion per year worldwide, has outnumber the amount of movies and entertainment industry. It means, the trends is already happening.

While computer games will be the main drive of IT industry growth, it is also an obvious trend that there is an emerging technology convergence between the major industry. Movies, Entertainment, Games, Telecommunication, even other areas such as Enterprise are beginning to adopt technology that allows them to communicate and share resources. Pervasive computing is a new technology trend in which a variety of computing device can access the same business solutions. This pervasive computing is definitely a crucial step stone that make the technology convergence among different areas of business possible. And again, this convergence is enabled by IT! 

In order to anticipate these industry trends, The School of Computer Science at BINUS INTERNATIONAL that was founded in September 2001 offers a range of programs that are designed to build up your knowledge and skills in getting ready with those new industry trends, Games Technology and Pervasive Computing. The school is committed to deliver the high standard of study programs by cooperating with reputable overseas universities, while at the same time give flexible options for students to pick up the most favorable program that in line with their personal interest.

Objectives

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General Objective
The program is designed to prepare students in becoming IT professionals with balanced skills in computing fundamentals and its applications within business and industry. The Computer Science at BINUS INTERNATIONAL is unique and stays at the front line of computer science education since it provide maximum student-based learning experience, produces graduates with international qualification and provides students with relevant and up-to-date knowledge and skills.

Specific Objective
Although international-standard graduates can be realized by the double degree programs, the School of Computer Science ensures that its curriculum is compliant with the global IT industry requirements. With the more demanding requirements to excel in international IT job market, the School of Computer Science also makes sure that its Bachelor of Computer Science graduates has the following competences:

  1. Applied skills in each stream of interest, with the ability to creatively produce commercial solution for wide range of business problems
  2. Good communication skills (both oral and written)
  3. Ability to work as an individual or in a team
  4. An understanding of the role, responsibility, and ethics of a computer professional.
  5. The knowledge and ability to be a lifelong learner in the field of computers with the ability to keep up-to-date with the latest developments

Curriculum

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The current Computer Science curriculum has been developed based on the latest ACM (Association for Computing Machineries) Computer Science curriculum, which is also widely adopted by reputable universities worldwide. Since the program is tightening up with the partner university to run the double degree program, the curriculum is also benchmarked with them. In addition, by giving Sarjana Komputer degree, the curriculum should be in line with the National Curriculum.

In general, the subjects of the curriculum 2008 are divided into these following groups of subjects:

Mathematics Group
The objective of this group is to provide a sufficient understanding of mathematics as one of the principal foundations of computer science. This group also builds up intellectual skills in problem solving by applying scientific methodology properly.

Character Building Group
The objective of this group is to develop the soft-skills of the students and to build their professional character, professionalism in IT, management skills, oral and written communication skills, understanding of business ethics, ability to work as a team, and to develop a BINUSIAN character.

Core Group
The objective of this group is to provide the core Body of Knowledge of Computer Science through disciplined practice as well as applied theory which are required by business and industry. The subjects in this group include programming, data structures, algorithm design and analysis, software engineering, databases, computer graphics, multimedia systems, human computer interaction, operating systems, computer architecture, and computer network.

Elective Group
With the elective group, the students will have an opportunity to broaden their knowledge and skill in other areas, such as Accounting, Information Systems, Marketing and Art and Design. Otherwise, the students may also benefit from these elective subjects by building up an additional knowledge and skill in computer science. While, computer science electives are offered based on demand, the availability of other electives depends on other schools.

Concentration Subject (Stream)
The School has a range of focused subjects, called streams or concentration, aiming to build not only a strong conceptual knowledge in Computer Science, but also well-defined IT industry skill-sets, including:

  1. Software Engineering: This stream is designed to provide students with knowledge and practical skills to build large and high quality software applications, such as real-time applications and enterprise applications. Students who would like to pursue careers in the IT in business and software industries are ideal candidates for this stream.
  2. Networking: This stream is designed to provide students with knowledge and practical skills to design build and administer large scale computer networks. Students who would like to pursue careers in the IT and telecommunication industries are ideal candidates for this stream.
  3. Games Technology: This stream is designed to provide students with knowledge, practical and creative skills to design and create computer graphics, animation, interactive games and short movies. Students who would like to pursue careers in the rapidly expanding games, animation and creative industries are ideal candidates for this stream.

To ensure that the skill-sets match with industry requirements, each stream adopts an industry academic program and embeds this program in different courses in the stream. The CCNA (Cisco Certified Network Associate) curriculum, Java/J2EE (Sun Microsystems) academic program and 3DsMax (AutoDesk) are embedded in Networking, Software Engineering and Games Technology, respectively

All the subjects that constitute the Computer Science Curriculum 2008 are distributed in 8 semesters. The stream subjects are offered in the fourth, fifth, sixth and seventh semesters, and the elective subjects are opened in the seventh semester. The school encourages students to finish their studies in less than eighth semester, even though the curriculum distributes the subjects across 8 semesters.

Future Career

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Since IT industry is growing fast worldwide, the high demand for Computer Science and IT graduates is expected to continue. Its graduates have proven to be able to compete in international IT job market by working in multinational companies such as E&Y, Accenture, Ericsson, IBM, and many others. Potential positions include:

  • Web developer
  • Software engineer
  • Network administrator
  • Multimedia systems developer
  • Game developer
  • Technical artist
  • Database developer
  • IT sales engineer
  • Business application developer
  • IT project planner

Typical employers include:

  • IT solution and consulting companies
  • Computer and software manufacturers
  • Telecommunication companies
  • Engineering and industrial companies
  • Financial institutions
  • Retail organizations
  • Educational institutions
  • Research and development organizations

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